using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WinZone : MonoBehaviour
{
    int playerLayer;

    void Start()
    {
        playerLayer = LayerMask.NameToLayer("Player");
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if(collision.gameObject.layer == playerLayer)
        {
            GameManager.PlayerWon();
            
        }
    }

}
